Unity Game Development Course

Unity Game Development

What is this course all about?

This course explores futuristic technology using a theoretical approach by implementing different programming software. Students taking this course will learn about the technical and designs aspects of Augmented Reality (AR), and Virtual Reality (VR)

The 6-month Unity Game Development course will lead you through the process of making a working game, using Unity’s uniquely structured courseware that combines theory with hands-on, game project-based exercises.

Why should you join?

Interested in creating VR games with Unity but don’t know where to start? In this course we’ll put together a simple game and cover the building process in Unity for all the main VR platforms (mobile and desktop VR):

  • Google Cardboard (Android and iOS)
  • Gear VR
  • Oculus
  • HTC Vive / OpenVR-compatible headsets (standing experience only)

What you learn…

By the end of this course, you’ll have an understanding of what is involved in building VR games for Unity. Also, you’ll be familiar with some performance and optimization techniques.

The Unity Game Development course is the most comprehensive course on virtual reality game development with Unity 3D.

Start a rewarding career in VR. Whether you want to make games for fun, run a startup, or become a professional Unity developer (+160k a year on senior roles), this course contains everything you need to reach your goals.

Course Outline:

Unity

  • Welcome to Unity,
  • Exploring the Unity User Interface,
  • Using Game Objects and Assets,
  • Managing Projects and Assets,
  • Preparing Assets for Implementation,
  • Assembling the Game Level,
  • Lighting in Games,
  • Baking Lighting in Game Production, Animating Game Objects in the Unity Editor, Bringing Animations into the Game,
  • Scripting in Game Development,
  • Implementing Navigation and Pathfinding,
  • Building the Player and Allies,
  • Building the Enemies,
  • Creating Particle Systems,
  • Adding Audio to Game Levels,
  • Building the Camera and Player Selection System,
  • Designing User Interfaces for Games,
  • Building and Deploying the Game,
  • Preparing for Mobile Deployment,
  • 2d Game,
  • 3d Game.

 

AR-VR

Intro to AR,

    • Marker Based AR Prototype in Unity with Vuforia,
    • Text Based AR Prototype in Unity with Vuforia,
    • 3D Object-Based AR Prototype in Unity with Vuforia,
    • Ground Plane Detection AR Prototype in Unity with Vuforia,
    • Marker Less AR Prototype in Unity,
    • Marker Less AR GPS Prototype in Unity,
    • AR Core and AR Kit in Unity,
    • Face Tracking,

Intro to VR,

  • Google Cardboard VR Prototype in Unity,
  • Oculus VR Prototype in Unity,
  • Porting Application into any VR devices.

Course Duration: 4 Months

Cost : 75,000 INR

Course Topics :

C#

  1. Oops, C# General,
  2. C# Program structure,
  3. C# – Properties,
  4. C# – Namespaces,DataTypes,
  5. C# – Operators,C# this,
  6. C# – Decision Making,
  7. C# – Loops,C# – Functions Or Methods,
  8. C# – Arrays,
  9. C# – Classes,
  10. C# Encapsulation,
  11. C# Constructor,
  12. C# Destructor,For each loop,
  13. C# – Polymorphism,FunctionOverloading,
  14. C# – Inheritance,C# – Enums, Strings,
  15. C# – File IO,
  16. C# – Reading from and Writing to Text Files,
  17. List,
  18. C# – Delegates,
  19. C# – Events,C# Dictionary.

What Should You Have?

  • VR compatible smartphone.
  • ( Intel i5 or greater, high-end graphics card )
  • Windows (7, 8, or 10) to deploy the VR apps.

What we will provide: HMD ( OCULUS rift, Samsung Gear VR, Google Cardboard), i5 Desktop Pc.